SynPlanet
A terrain tile with forested hills and coastline generated by SynTerra

Real-world 3D environment generator

SynTerra

A generator of real-world 3D environments. Draw a box on the map and SynTerra builds the real place: terrain, imagery, buildings, roads and vegetation, georeferenced and at true scale. Works in Unreal Engine with OpenUSD export, with a connector for NVIDIA Omniverse coming soon.

01 / How it works

Three steps to a real location

SynTerra panel with an area selected on the map
01Select an areaPick your map tiles, set the resolution and choose which layers to generate.
Generated terrain tile with forest and coastline
02Generate the terrainElevation and satellite imagery stream in at true scale.
Town with buildings and roads generated on the terrain
03Add the cityBuildings, roads and vegetation are placed from map data.

02 / In action

SynTerra in action

Real-time capture · no post-production

03 / Features

What's in SynTerra

Any locationGenerate anywhere covered by satellite data. No modelling, no manual import.
Real-world terrainElevation and imagery draped at true scale, up to 0.3 m resolution.
Buildings and roadsFootprints, heights and road networks from Overture Maps, with monthly releases.
VegetationTrees and ground cover placed from land-cover data.
MicrodetailsOptional fine detail on the ground for close-up and driving views.
Your own dataUpload your own imagery and elevation, and SynTerra builds on those.

Specs

Engine
Unreal Engine 5.7
Export
OpenUSD
Coming soon
NVIDIA Omniverse connector
Platform
Windows
Data
Satellite imagery, elevation, Overture Maps
Resolution
Up to 0.3 m
Georeference
Cesium origin (latitude, longitude, height)
Licence
Fab standard licence plus SynTerra service terms
Next step · Synthetic Environments

Want us to build it for you?

For large areas, enriched detail or a simulator-ready delivery, we build the environment for you.

See Synthetic Environments